Archive of posts from October 2013


SunUp #4

Set up Pivotal Tracker for Bubblision Added all Bubblision stories to Pivotal Tracker and ordered the majority in the Back log “Nice to have” stories added to the Ice box Set release markers for first Beta version and final release Made read-only Pivotal Tracker dashboard for Bubblision publicly accessible: Default view shows the stories in the “current” sprint and the “back log” but you can access the “Done” and “Ice box” lists too The current velocity is... Read on

Bubblision – Sprint 2 start

Sprint stories Set up Pivotal Tracker to keep track of all the sprints, stories, back log and ice box etc. Set collisions on NPC bubbles Configure the screen limits Create background artwork Set up video capture Upload game progress video First Android build Expected duration Two weeks (ending 04/11/2013) At the end of the first sprint I decided to reduce the sprint time from three weeks to two weeks. Read on

Bubblision – Sprint 1 complete

Sprint stories review Set up Git repo Create Unity project and configure it to use Git Create game design document/summary Basic screens/menus Movement of NPCs – currently just moving around a bounding box. The bubbles bounce off the walls but not each other Additional stories: Set up Google Docs spreadsheet and data collection form to keep track of time spent on various tasks Added a glow (light) to each of the bubbles Randomly switched bubble... Read on

SunUp #3

Went to Bristol Games Hub and SW Mobile meetup: Talk from Natalie at Press Space PR Talk from Tomas Rawlings of the Games Hub on how to be an Indie games developer Talk from 100% Indie Demo camp Completed Sprint 1 of Bubblision (tasks this week): Movement of NPC bubbles Further changes to 3D assets including adding glows (lights) Created particle system for bubble bursting Wrote a back dated post on my objectives for Bubblision... Read on

SunUp #2

My second SunUp already, I’ve no idea where that week went…. this week I: Carried on working on the sprint #1 tasks for Bubblision. I think, perhaps ambitiously, I’m ahead of schedule. Went to a meeting of the Bristol Unity Group at the Bristol Games Hub. Read a bit more of Casual Revolution Looked at improving some Apache redirects for the Glossary project. Read on

SunUp #1

I was reading a development blog the other day and one nice thing they did was post FriUps (Friday Updates). The FriUps give a quick summary of the things they’d been working on that week. I liked the idea and, as I’m working less conventional days/hours, I thought I’d do SunUps (Sunday Updates… do you see what I did there?). So, this week, I … Started the first Bubblision sprint Got to grips with Git... Read on

Bubblision – Sprint 1 start

Background Bubblision was a (very) basic Flash game I created in 2003 for our Staff Art Show. Now I’d like to create a much improved and bigger version in Unity – for deployment on Android (and hopefully iOS). The game is a small puzzle (casual) game and my plan is to use it as a manageable project for my first experience with Unity. Building on that I can then work on some of the bigger... Read on

Objectives for my first game

For my first game with Unity I want to create a mobile version of my 2003 game Bubblision. It’s basically a casual game and the objective is to prevent four coloured bubbles from bursting for as long as you can. You do this by firing another bubble into the path of one of the coloured bubbles and knocking it away from spikes. As this will be my first mobile game I don’t have particularly high... Read on