Archive of posts from January 2014
Sprint stories
Fix duplicate player bubble bug
Give new bubbles an average speed rather than starting them at the slowest speed
Add ability to pause the game
Install NGUI (a library to help with the in game GUI)
Create the designs and artwork for the remaining scenes
Code tidy up 😉
Expected duration
Two weeks (ending 09/02/2014)
Read on
After a slow start I managed to get a few things done during this sprint. I’ve still been unable to fix the duplicate player bubble issue and this will have to roll over to the next sprint. I’ve a few things left to try, including a rewrite of the code, as a lot of the other things I’ve tried haven’t worked. To date I’ve tried making the player bubble a singleton, trying to detect and... Read on
I’ve still got a fair few things going on so I’ve not got as much done as I’d hoped… Perhaps this will be the trend for the first part of 2014 as the F1 season is just around the corner so I’ll need to start working on RF1. This week I’ve started the following tasks but not completed any: Player bubble collision with power-ups Fix duplicate player bubble bug Other tasks I’ve completed: Updated the... Read on
I’ll be honest, I’m not one for New Year’s resolutions… it’s not that I pick things I can’t achieve it’s just that I forget what they are and carry on regardless so the resolutions become meaningless. I also never review them the following year and work out how well I did. So, this year I’m going to try setting some goals (not resolutions) and, at the end of the year, I’ll review them and give... Read on
Sprint stories
Detect player bubble collision with power-up
Fix duplicate player bubble bug
Adjust NPC bubble spike burst player collision
Adjust size of NPC collider
Create app icon
Expected duration
Two weeks (ending 26/01/2014)
Read on
I didn’t have as much time to work on my projects as I’d hoped during this sprint. The sprint overlapped with the New Year and also me needing to mark some of my students’ assignments. As a result I probably had only half the time I usually have during a sprint and so I finished fewer tasks. Tasks completed this sprint: Fixed a bug which led to the score increasing if the player bubble burst... Read on
Welcome to the first SunUp of 2014. As you might expect, it’s been a busy few weeks as we’ve been visiting relatives over the festive season and so I’ve not got as much done as I’d hoped. It was fun though. I’ve decided to change the numbering of the SunUp. As this is an ongoing thing I thought it would be useful to be able to look at the SunUp number and work out what... Read on